AI Insights · Timothy · December 2021
Top 5 Simulator Games on Android in Oceania - Q4 2021
An overview of the performance of the top 5 simulator games on Android in Oceania during the fourth quarter of 2021, highlighting download, revenue, and active user trends.
During the fourth quarter of 2021, the top 5 simulator games on Android in Oceania exhibited varying trends in downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive look into the performance of these games.
BitLife - Life Simulator saw a steady increase in weekly downloads, starting from approximately 3.5K in late September and peaking at around 5.4K by the end of December. Its weekly revenue fluctuated, with earnings ranging between $2.0K and $2.9K. Active users also showed a slight decline, from about 62.7K to 52.4K over the quarter.
Bid Wars 2: Business Simulator experienced a downward trend in both downloads and revenue. Downloads decreased from roughly 1.8K in late September to around 503 by the end of December, while weekly revenue dropped significantly from $2.4K to approximately $545. Active users followed a similar pattern, declining from about 7.9K to 3.3K.
Horse Riding Tales - Wild Pony maintained relatively stable weekly downloads, with minor fluctuations. Downloads hovered around 300 for most of the quarter, with a slight increase to approximately 433 in the final week of December. Revenue remained consistent, ranging between $761 and $1.3K. Active users showed stability, maintaining an average of around 3.5K throughout the quarter.
Cell to Singularity: Evolution had a varied performance. Weekly downloads remained relatively stable, between 383 and 1.1K. Revenue saw a significant spike in early November, reaching approximately $1.7K, before stabilizing around $633 by the end of December. Active user numbers fluctuated but generally maintained an average of around 6.0K.
WildCraft: Animal Sim Online showed a strong performance in terms of downloads and active users. Weekly downloads peaked at approximately 2.8K in late October before leveling off to around 1.3K by the end of December. Revenue varied throughout the quarter, with a notable peak of $1.1K in the final week of December. Active users remained consistent, averaging around 13.0K.
For more detailed insights and data, visit Sensor Tower.